[DE_BUG].exe
[DE_BUG].exe
Clean the board.
EARLY ACCESS GAMEPAD KB + MOUSE
// MODULES
> BLASTER — Twin-stick shooter with overheat system and devastating laser sweep
> SCORPION ARMS — Melee combo fighter with heavy 360° attacks
> SCORPION DART — AoE zone controller with piercing tail strikes
// GAMEPLAY
> Procedural IK creatures with destructible limbs
> Roguelite upgrade system between energy thresholds
> Multi-wave survival with escalating enemy types
> Boss with phase-based mechanics and destroyable legs
> Random weapon assignment each run
> WARNING
This is a work-in-progress test build. Expect bugs, placeholder assets, and rough edges. Your feedback is invaluable — feel free to report issues or suggestions in the comments.
// CONTROLS
| Move | WASD / Left Stick |
| Aim | Mouse / Right Stick |
| Attack | Left Click / RT |
| Heavy Attack | Right Click / RB |
| Dash | Space / LT |
| Interact | E / South |


[DE_BUG].exe | SOLO DEV | UNITY 6 URP | v0.1
> awaiting_feedback
| Updated | 2 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Coat |
| Genre | Fighting, Action, Shooter |
| Made with | Unity |
| Tags | Arcade, Low-poly, Procedural Generation, Sci-fi, solo-dev, Tower Defense, Twin Stick Shooter |





Comments
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The start is a bit confusing, definetly make it more intuitive.
The overall feel of the game is slow. for ex the upgrade options, is way too slow. Also the in between of ways, it kills the dynamic of the game.
Other than that, it looks and plays awesome!
I ment to say "waves" not ways, whoops
You got a nice presentation and vibe, something difficult to do.
Keep it up bro